Say you cant, youre right. Kostkova P. Grand challenges in digital health. Game mechanics were informed by the exploration stage insight that many end users in the target audience were unlikely to be familiar with smartphones. The datasets used and/or analysed during the current study are available from the corresponding author on reasonable request for 10years after publication. 2010;160(Pt 1):6004. Students learn about the social, emotional, physical, and cognitive development of children at various stages of life as they prepare for . A child psychologist will focus on the emotional well-being of your child including their feelings, thoughts, and behaviors. so its of utmost importance that you as a parent or teacher have your finger on the child's pulse, his/her aptitude, talent, favourite activities. Since ancient times, our ancestors have been performing prayers by chanting mantras and shlokas in Sanskrit. In each session, researchers used two methods to evaluate the user experience. There are many ways we can cultivate a growth mindset each day. Roaming dogs are a common sight in Nepal, so they were incorporated as a clue for scale in geohazard pictograms. https://doi.org/10.1016/S2214-109X(15)70009-4. BMC Pregnancy Childbirth. This project was approved by the University College London Ethics Committee in London, United Kingdom [10547/001], and the Nepal Health Research Council in Kathmandu, Nepal [Reg. Benefits of Teaching Mantras to Children - Indiaparenting.com Effect of participatory womens groups and counselling through home visits on childrens linear growth in rural eastern India (CARING trial): a cluster-randomised controlled trial. FCHVs revealed the serious game aided them in recalling prior knowledge and training on maternal and newborn health issues. Game mechanics are the rules, procedures, and essential interactions that create a meaningful game [38, 41], and game structure encompasses the construction of questions, feedback, and progression mechanisms in the game. Once weve identified what the child needs, its our job as caregivers to meet the need whenever possible. Field testing facilities were open community spaces, which posed difficulties for implementing a single user study with rigorous test conditions since participants chatted while playing. 9. https://doi.org/10.1136/archdischild-2014-307636. It's a hostname (usually the same as the domain), username and password. College of Science & Engineering | Department of Psychology In this paper, we described the MANTRA serious game development process for a public health intervention aimed at low-literacy women in remote rural communities in Nepal to improve their knowledge and healthcare seeking behavior around maternal, neonatal health and geohazards. Hard work beats talent if talent doesn't work hard. Far from being a challenge or limitation, the tendency to play together could remove barriers, such as lack of familiarity with a smartphone, and stimulate discussion about healthcare and geohazards, which could help to spread the educational messages of the intervention. This includes reproductive age women, Female Community Health Volunteers, health workers, and men in the community who welcomed us and readily gave up their time to work with us. Kostkova P, Farrell D, de Quincey E, Weinberg J, Lecky D, McNulty C. eBug - teaching children hygiene principles using educational games. This unique study demonstrates the opportunities of truly multidisciplinary research efforts driven not by academic pursuit alone, but by the local need in the target area and target audience in an underprivileged country. The funding body played no role beyond the funding call in the design of the study, data collection, analysis, data interpretation, or writing the manuscript. The MANTRA project research studies were approved by the University College London Ethics Committee in London, United Kingdom [10,547/001] and the Nepal Health Research Council in Kathmandu, Nepal [Reg. All authors read and approved the manuscript. The 71 participants across four locations had education ranging from informal to a bachelors degree and an average age of 40years. The first evaluation cycle in October 2017 consisted of 6 sessions, and the second cycle in November 2017 had 4 sessions, averaging 7.1 participants in a session. From this research context, we developed a serious game. Meditation and Mantras For Children's Well-Being - Vedicfeed The four colored boxes divide the methodology into four major process stages, Exploration is outlined in grey, Content in orange, Artwork in yellow, and Field Evaluations in green. Reciting slokas at an early age has its own advantages and benefits. The World Bank. DataBank. User needs of the target audience drove the selection and design of the game mechanics, so the MANTRA serious game has a simple structure and intuitive game mechanics. 2015;3:e130. Co-creation is collective creativity and co-design specifies that this principle is applied across the whole span of a design process [32], bringing decision-making, power, and stake in the end product [33]. DataBank. Growing Up Poor May Rewire a Child's Brain: Study Federal Register Publication of the FY 2025-2027 Child Care and - ACF Chapter Reference to commercial products or trade names does not imply endorsement by MSU Extension or bias against those not mentioned. https://doi.org/10.1144/EGSP24.6. Although the mobile game is tailored for this specific context, the developmental process and insights could be transferable to the development of other games-based interventions and contextualized for any part of the world. Telemed e-Health. https://doi.org/10.1080/15710882.2017.1310466. BMC Public Health Co-creation and co-design were guiding principles throughout the design process. Due to the exploratory nature of the pilot study and short time frame, participant selection targeted a specific audience and limited thegeographic area of the study, thereforeour sample is unlikely to be representative of the diverse population of Nepal. Dr. Cross's TBRI mantra includes nuggets of wisdom that can be helpful for anyone who is using Trust-Based Relational Intervention. Then, the co-authors (NS, GH) and artist (DS) distilled key features of each learning objective for pictogram development. As of June 28, 2023, the 60-day public comment period has opened in the Federal Register for the draft FY 2025-2027 Child Care and Development Fund (CCDF) Plan Preprint for States and Territories. Gargi K. Community-Based Management of Neonatal Infections in Nepal. Varied expertise brings together geoscience, computer science, disaster risk reduction, gender analysis, and maternal and child health to work on a common problem for social good. Learning objectives categorized by module. Manandhar PDS, Osrin D, Prasad Shrestha B, Mesko N, Morrison J, Man Tumbahangphe K, et al. Developing e-bug web games to teach microbiology. That's the mantra at San Diego College of Continuing Education's Child Development program, where the curriculum covers infancy through adolescence and everything in between. 1981;10:14163. The effects of technology-mediated immediate feedback on kindergarten students attitudes, emotions, engagement and learning outcomes during literacy skills development. Google Scholar. To minimize the number of children and youth at risk through public education, needs-based intervention and programs for the safety, security, growth, and development of children and young people. Glob Heal Sci Pract. Molnar A, Kostkova P. On effective integration of educational content in serious games: Text vs. game mechanics, Proc - 2013 IEEE 13th Int Conf Adv Learn Technol ICALT 2013; 2013. p. 299303. Email: child@tcu.edu | Phone: 817.257.7415, Karyn Purvis Institute of Child Development, TBRI and Coaching with Troy McPeak (Podcast Episode), TBRI & Trauma-Informed Courts (Podcast Episode), The Research Behind TBRI (Podcast Episode). Mueller S, Soriano D, Boscor A, Saville NM, Arjyal A, Baral S, et al. 2011;24:71101. The Saraswati Mantra opens us (and our children) towards education, learning, spiritual knowledge, and the artistic realms of music and poetry. CAS Successful use of tablet personal computers and wireless technologies for the 2011 Nepal demographic and health survey. Hearn GJ. The mantra that you take it to protect others was repeated yet exposed as BSl. This mantra promises a healthy child. Problems with technology include the expense of devices and risk of theft, privacy concerns, capability to alter or delete software and data, and access to electricity, mobile networks, and internet. Contracts restored at Rainbow Child Development Center Firstly, engagement remains a challenge. The second method was focus group discussions to bring the target audience into the co-creation process, gain feedback on the game, and understand the user experience, such as likes and dislikes about the game and artwork, clarify confusing messages, and gather suggestions for future versions of the serious game (topic guide in Table1). At P.S. I have been using some of these tools with my 6th Grade Advisory group. Co-creation discussions throughout the project were conducted through video calling and collaborative online workspaces. Child Development: Developmental Milestones, Stages & Delays In their recently . 1. Nadi Shodhana (Alternate Nostril Breath): This is said to balance the right and left hemispheres of the brainleading to better cognitive development. PubMed Central CoDesign. I am safe. Then, the player has another opportunity to try the drag and drop interaction. 2019. https://data.worldbank.org/indicator/IT.CEL.SETS.P2?end=2017&locations=NP-1W&start=1960&view=chart. Anything worth doing is worth doing badly. As the MANTRA research team was dispersed and distant from the study area, it was not feasible to include end users in more than 2 cycles of formal feedback due to time and resource constraints. Two scores show progression through the game. https://doi.org/10.1145/2750511.2750513. TBRI is truly an investment. The mobile is telling: factors influencing the outcomes of a community health worker mHealth intervention in India. https://doi.org/10.1016/J.LEARNINSTRUC.2015.02.001. 2015;26:20921 http://ovidsp.ovid.com/ovidweb.cgi?T=JS&PAGE=reference&D=psyc11&NEWS=N&AN=201524610-005. Second sound: oooooooo - the sound of sustenance. Say you can't, you're right. Article The orange Content box builds on the exploration step with domain experts defining learning objectives and working with game designers to choose game mechanics suited to presenting learning objectives to users. To present this novel serious game aimed at low-literacy audiences about maternal health, neonatal health, and geohazards, the remainder of the article is structured into four parts. Another obstacle is interoperability between available hardware devices for large scale distribution. That damaged trust & gave the conspiracists ammunition. We completed two iterations of this cycle, with two mixed methods field evaluations with end users in ten sessions. Accessed 6 Jan 2020. Discussions among the research team built an understanding of end user needs and cultural context, based in research expertise and experience living in Nepal. Accessed 18 Jul 2018. Lost your password? c illustrates the negative feedback graphic of a large black X and is accompanied by thunder. They change how we feel by aligning and attuning body, mind, and heart around a life-enhancing aspiration. Unity. Although many problems were not apparent in the short duration of field evaluation sessions in the MANTRA pilot study, evidence from other studies demonstrates issues of implementing digital interventions. Discussion reflects on lessons learned by the research team and the successes, practicalities, and opportunities to improve the process for subsequent iterations of the MANTRA game and other studies. This unique mHealth intervention aimed at low-literacy audiences in low resource settings is part of the Maternal and Neonatal Technologies in Rural Areas (MANTRA) project: Increasing maternal and child health resilience before, during, and after disasters using mobile technology in Nepal. This mantra also helps in the better development of child during progeny so that the child to be born would have a good health and sharp mind. Contracts have now been restored at the Rainbow Child Development Center just two weeks after a rally was held calling on the New York City Department of Education to not close the program.. As a . Researchers observed game play and held focus group discussions to elicit qualitative feedback and understand engagement, motivation, and usability, and conducted a paired pre- and post-game knowledge assessment. Do your best and learn from your mistakes. All rights reserved. If you don't already know it, find out who's hosting your site and get the FTP log-in details. 1 continues, returning to the content and artwork cycle to include community end user input in the next version of the game. Serious games for health are no exception to these challenges or potential, and research into the needs, challenges, and existing health systems in a region or nation is required to ensure the technology is useful and accepted by patients, communities, health workers, and healthcare systems [13, 21]. This screenshot of the animation shows the animated hand giving a hint to the user of how to place their hand to move the baby across the screen. If this had been possible, iterations of the design process could be rapidly completed, and the local cultural knowledge of the developer(s) would make the game easier for participants to understand, especially the geohazard content which was very new to participants. BMJ. Whether you believe you can or you cant, youre right. If you havent yet, go ahead and read the previous posts in this series before reading this installment. Below are the points that mention the benefits of including mantras and shlokas for children's education. Cloud Application Platform | Heroku. 15 in Red Hook, a unique program for students with intellectual disabilities could serve as a model for other New York City schools. 2019. https://data.worldbank.org/indicator/SE.ADT.LITR.ZS?end=2018&locations=NP&start=1981&view=chart. Springer Nature. Making a self-care plan that includes breaks is vital to trust-based caregiving. These flowers accumulate during a single user session, and appear at the top right of the screen as in Fig. Sonja Mueller. Health Research and Social Development Forum. GH contributed to conception and design of the work, particularly geohazard messages. Chanting Mantra. To Honour Mother Earth. Google Scholar. Designing microgames for Assessment: A case study in rapid prototype iteration. Berlin, Heidelberg: Springer Berlin Heidelberg; 2014. p. 18293. 2016;16:320. https://doi.org/10.1186/s12884-016-1102-x. https://doi.org/10.1016/J.JBI.2017.05.011. Saville NM, Shrestha BP, Style S, Harris-Fry H, Beard BJ, Sen A, et al. Our pilot study of the MANTRA intervention has limitations and faced several challenges. Once a question was successfully answered, the learning objective was not selected to be a correct answer again in that level (but is shown again in higher levels). https://doi.org/10.1016/S2214-109X(17)30339-X. Another insight into the game logic was that a question could be answered twice, as several players discovered they could quickly replay a question during the immediate negative feedback to answer correctly and receive positive feedback of fireworks and birdsong. WordPress Child Theme Tutorial > Cryout Creations A PDF copy of the FY 2025-2027 CCDF Plan Preprint is attached below along with the link to the Federal Register announcement. Please wait at least 10 minutes before attempting another reset. Meditation as a Potential Therapy for Autism: A Review - Hindawi MANTRA: development and localization of a mobile educational health game targeting low literacy players in low and middle income countries. All participants in the MANTRA project signed consent forms including use and publication of their image. Google Scholar. Rio de Janeiro; 2014. p. 17. Say you can, you might. If the user correctly matches the learning objective and response, the feedback is a green checkmark and fireworks accompanied by an audio clip of birdsong, while an incorrect match results in a black X accompanied by an audio clip of thunder. Mobile Cellular Subscriptions. Cite this article. Article MANTRA is the first study of its kind, developing a serious game through co-creation with a hard-to-reach low-literacy audience that was successfully evaluated with user feedback and knowledge gain from the game. Atharva Veda Kanda 2 - Sukta 13 - Mantra 4 - Dirghayu Sukta. Rural Population (% of total population) - Nepal. BMC Public Health 20, 1171 (2020). Kathmandu: Final report of Morang Innovative Intervention Program (MINI-1); 2008. We are in online learning mode for a few weeks and that helps give them some tangible tools during this uncharted time. The World Bank. Such future research could involve designing new modules such as nutrition, and also explore the potential for scale up, reaching and impacting target audiences, and effectively involving project partners and stakeholders in the co-design process. If you havent yet, go ahead and read the previous posts in this series before reading this weeks installment. These suggestions also highlight the potential for the serious game to expand into other functions to further support risk and health-seeking behaviors among low-literacy audiences and complement existing health programs. Kathmandu; Ministry of Health Nepal; 2017.https://doi.org/10.3389/fpubh.2017.00181. Quentin Tyler, Director, MSU Extension, East Lansing, MI 48824. In this series we are exploring mantras and their role in caring for children from hard places. Fottrell E, Osrin D, Alcock G, Azad K, Bapat U, Beard J, et al. A larger study with a greater number of participants could better represent diverse populations by randomly selecting participants from various regions in the study area. Farrell D, Kostkova P, Lazareck L, Weerasinghe D, Weinberg J, Lecky DM, et al. Google Scholar. 3. https://doi.org/10.1016/j.inhe.2009.11.004.Understanding. Here are some vedic Mantras from Atharva Veda that pray's various deities for well being of their children. Sociol Methods Res. 105/2017]. Muis KR, Ranellucci J, Trevors G, Duffy MC. These learning objectives were built upon picture cards developed by Mother and Infant Research Activities (MIRA) and University College London for previous participatory learning and action womens group trials on neonatal mortality in Nepal [11, 48, 49]. Part of Agile Development of a Smartphone App for Perinatal Monitoring in a Resource-Constrained Setting. #parenting ----------------------------------------------------------------------------------------------------------------------Music credit:-Music by ZakharValaha from Pixabayhttps://pixabay.com/music/upbeat-motivation-cinematic-story-extended-version-9844/Music by ZakharValaha from Pixabayhttps://pixabay.com/music/upbeat-epic-sport-clap-ampamp-loop-main-9900/ They also drew upon neonatal sepsis management guidelines for FCHVs as tested in the Nepal plains [11, 50, 51]. Another pathway for scaling up is providing FCHVs with tablets to take to community workshops where the educational game intervention would be a facilitated group activity. Mechael PN. The value of presenting this research is in sharing a transferable process for developing mHealth interventions and localizing an exciting mHealth product specifically to a low literacy audience, challenging the usual settings and methods for engaging this hard-to-reach target audience. https://doi.org/10.1145/2832932.2832969. 1. Here you can download the growth mindset mantras poster: 10 Powerful Growth Mindset Mantras for Kids. More research and evidence is needed to fully explore the challenges of implementing a serious game for health in a low resource setting. 2019;29 https://academic.oup.com/eurpub/article/29/Supplement_4/ckz185.329/5624115. PubMed Karyn Purvis Institute of Child Development CAS PLoS One. If you need more time, you just need more time. 4. PubMed Associations of womens position in the household and food insecurity with family planning use in Nepal. Khatri RB, Mishra SR, Khanal V. Female community health volunteers in community-based health programs of Nepal: future perspective. Once this is achieved there is n. These related projects highlight the importance of co-creation, iterative development, and focus groups with the target audience, to gain qualitative feedback to ensure that games match audience capabilities. The authors declare that there are no conflicts of interest regarding the publication of this paper. Producing behavior change is the ultimate purpose of the serious game intervention and remains a challenging open research question to be addressed by a longitudinal follow up study. 2003. https://www.gov.uk/dfid-research-outputs/landslide-risk-assessment-in-the-rural-sector-guidelines-on-best-practice-add017. Rising access to mobile phones supports the use of mobile health tools to reach a population. In Nepal, primary healthcare is largely delivered by rural health workers at local health facilities, with outreach conducted by Female Community Health Volunteers (FCHVs) to provide healthcare education their local area (often c.1000 population) [26]. Ultimately, we selected a drag and drop multiple-choice format with immediate feedback and accumulating leaves and flowers as progress mechanisms from a range of options including binary questions (yes/no), story-based, and facts by rote learning, etc. Just fill in the fields below, and well get a new account set up for you in no time. Observations also indicated that the drag and drop touch screen tutorial may need expansion, since several participants struggled with the interaction until they were assisted by a facilitator or fellow participant. The funding body played no role beyond the funding call in the design of the study, data collection, analysis, data interpretation, or writing the manuscript. Initially, the training level of the MANTRA intervention was outside the game. Our longer-term plan is for iterations of content, artwork, and field evaluations to continue and test future versions of the game product with a wider user base, and eventually liaise with appropriate authorities for approval and distribution. Suggestions were documented for continued future development of the MANTRA serious game. each day. Mantras and statements are simple and effective tools to encourage children and they can be used in a variety of ways. HERD researchers asked contacts in the villages to request FCHVs and other community members to participate in the study. PubMed Affirmations become mantras for children when they are repeated over and over to oneself, out loud or silently. JAMA. DS developed the pictograms and contributed to design of the serious game and evaluations. The presented game development method is generic and therefore transferable to other digital interventions for low-literacy audiences. I never ever regret my purchases made with you! The serious game was developed through a co-creation process between London and Kathmandu based researchers by email and video-calling, and face-to-face with local stakeholders in Nepal. 2017;11(1). Looking for a useful, fun, and helpful growth mindset resource? 2004;364:9709. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated in a credit line to the data. Systems, Software and Services Process Improvement. Accessed 19 Feb 2019. Shorey S, Yang YY, Dennis C-L. A Mobile health app-based postnatal educational program (home-but not alone): descriptive qualitative study. Mantras - A Powerful Brain Workout for Children - Momspresso They continue to surprise us year after year, activity after activity for the last 44 years. We encourage you to stick with it and celebrate every success, no matter how great or small. Mantras and statements are simple and effective tools to encourage children and they can be used in a variety of ways. Just start off by breathing in from one end while holding the other end shut with a finger and release while doing the same on the other side. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. Dont Quit is about commitment. Next get a FTP client. Isht Mantra. The yellow Artwork box highlights the first cyclic iterative process of the artist, domain experts, and in country partners creating abstract images, or pictograms, to convey learning objectives to the target audience, with informal input from in country colleagues on the suitability of artwork styles, logic, and symbols. Put yourself in your child's shoes and try to imagine what they must be going through to behave in such a way. Following the touchscreen tutorial, a training video of animated example questions demonstrated expected user interactions, the concept that each learning objective tile (square) is associated with a response tile (circle), and to drag their chosen response tile across the screen. Sessions consisted of game play observations, focus group discussions about the game experience, and a paired pre- and post- game knowledge assessment. Part I | Part II | Part III by Emmelie Pickett Because most children from hard places didnt experience this type of care, we must be creative in meeting needs and saying yes, just like we would with a newborn baby. 8th Int Conf Found Digit Games. B2 Desk studies. Menendez C, Lucas A, Munguambe K, Langer A. Ebola crisis : the unequal impact on women and childrens health. Required fields are marked *, 2022 Big Life Journal | All rights reserved. Meditation as a Potential Therapy for Autism: A Review - PMC The first was observation during game sessions supported by video recordings of participants playing the game. A systematic review of gamification in e-health. Lancet Glob Heal. 2016;2017. Too many children think that they have to be perfect, which is of course, setting them up for failure. Aid agencies raise alarm as solo children cross Chad border to flee These issues may create difficulties for end users themselves, within their household, and for implementation of interventions. I am Thankful. Your email address will not be published. Nepal is a suitable study area for piloting an mHealth intervention because of rising access to mobile phones [22, 23], risks inherent to a dispersed population in a geologically active region [6, 24], and vulnerabilities at national, community and individual scales [25]. Its prevalence is global and its social impact is devastating. Article This project was funded by the United Kingdom Research Councils Global Challenges Research Fund [Project: 538621 Award: 173142]. Acharya DR, Bell JS, Simkhada P, van Teijlingen ER, Regmi PR. HERD co-authors and researchers explained the research to participants and all focus group and interview participants provided informed written consent. https://doi.org/10.1001/jama.2012.502. Hard work beats talent if talent doesnt work hard. Impact on birth weight and child growth of participatory learning and action womens groups with and without transfers of food or cash during pregnancy: findings of the low birth weight South Asia cluster-randomised controlled trial (LBWSAT) in Nepal. Google Scholar.
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